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Included Mod List:

Mods								Authors				Modification
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ARDL Natural Wonder Buff			Lord Arendelle
ARDL Scout Upgrade Tree				Lord Arendelle
ARDL Policy Trees					Lord Arendelle
ARDL Airpower						Lord Arendelle
City Population Floating Text		Charsi
Smaller Unit Graphics				Wills's				Edited Partially
Weak AI Civ Boosts					White Out			Edited Partially
Better City Defenses				TofuSojo			Edited
Wonder Tourism Enhancement			Civilibra			Edited
Promotions Pack						Valery				Edited
Gibralter, Reef, Krakatoa Fixes		Barathor
Helicopters Can Fly Over Water		RJ815
Randomize City Names				Nutzzz
Additional Ancient Ruin Rewards		Tomatekh			Edited Light
Mines on Flatlands					TofuSojo
Unique Policy Buildings				thecrazyscotsman	Edited Heavily
Great Admiral Discovery				Darklord Morius		Edited
Enhanced Military Buildings			thecrazyscotsman	Edited
Anc.Clas.Med.Ren. Buildings			thecrazyscotsman	Edited Heavily & Reduced
2 Units per Tile					Moo Zedong
NQ Modspack							Various				Used Bits and Pieces
New Policies Complete				Elia Bruzzone		Used Bits and Peices
Reform & Rule						Machiavelli			Used Bits and Peices
National Wonder Collection			Framedarchitecture	Edited Partially 


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Change List:
	No Free Tech for the AI
	better score multipliers
	starting scout
	Great People can be Captured
	All siege units have indirect fire
	Changed water mill and granery
	Better Podlers
	added anti-air promotions
	Added pontoon bridge and Mot-&-Bailey
	Science from poping scientists is reduced
	Randomized City Names

	slower research & time scaling rework
	War:
	Unit Stacking-2 Units are allowed per tile, Melee, Mounted units with be damaged before ranged units
	High Gold per population for city capture
	No cap for xp vs barbs
	Lower population loss when capturinga city 20%
	Lower production hit  when having too many units
	Increase gold refund for disbanding units
	Warmonger Penaly Change, Warmonger threat decays faster and Friendsship with other players can offset warmonger score.
	Heal rate in enemy, neutral, friendly territory changed to +10, +20, +30
	City attack range changed to +3
	City begins with 300 hitpoints and heal rate +20 hitpoints per turn, +50 hitpoints healed for a unit
	City gains +1 attack for every 2 citizens in a city and additional strength for tech researched

	Religion:
	Pantheons do not increase, you need 40 faith to found a pantheon

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To Possibly Add:
New Beliefs Pack			by Emperor of Awesomeness
Move Capital				by framedarchitechture
Amer-Asian Resources		by framedarchitechture
City States Evolved			by Charsi

--nuclear expanded
--policy unlocked units
--3 units per city
--passable forts
--air routes
--city bombard range--
--xp for scouting--
--Real Polders-by KoffiePa?



